Nox
Lead Developer
Released: Sep. 4, 2026
Project Timeline: Oct. 1, 2025 - Aug. 11, 2026
Nox is a first-person stealth-horror sci-fi game where survival is contingent on being as quiet as possible.
You awaken from your company mandated cryogenic break to find the asteroid mining station completely empty and in shambles - desks and chairs are piled against doors, elevators and airlocks are engulfed in fire, and there's an alien monster stalking you, moving through the vents to find and kill you. You must work your way through the station and into the mine where an excavation nuke is set at maximum power, then make it back to the last remaining escape pod before the alien gets to you.
This game takes heavy inspiration from Amnesia: The Bunker, Alien: Isolation, and Dead Space, with a dark, industrial atmosphere, and an alien stalker that hunts you via sound.
I acted as the sound designer, game designer, programmer, and level designer of the project, being responsible for everything other than the Stalker AI programming and implementation.
The game started development in October 2025, and concluded development in August 2026, with release on September 4, 2026.
Developed in Unreal 5.5 for Windows using Wwise.
Nearly all of the sound design was custom recorded for this project, only relying on libraries when I absolutely needed to. This resulted in a cohesive soundscape through similar mic placement for sounds, the same microphones being used across all elements, and the processing all went through the same mastering chain.
This project employed the use of the following gear:
ZOOM F8n and F3 Field Recorders
RØDE NT-SF1 Ambisonic Microphone
RØDE M5 Stereo Pair
RØDE NTG2 Shotgun Microphone
Additional mics included contact mics, EMF mics, and an AT2020